dredged from the gyoll: GFC's Table Scraps
Saturday, November 13, 2021
A Treatise on Traps
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This post is available in video form on my YouTube channel (opens in a new window). Click to enlarge Here is a simple 3d6 table t...
3 comments:
Saturday, September 25, 2021
Cave Generator
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Here is a cave generator I made, for use in your hexcrawl campaigns . To generate a cave, first draw an entrance tunnel 30-60 ft in length. ...
Saturday, March 20, 2021
How to Hexcrawl
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This information can be found in video form here. The video goes into more depth with more examples and visuals. PREPARATION You will need:...
13 comments:
Saturday, August 15, 2020
Generating and Advancing a Church
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Churches are primarily a method for players to acquire healing and restorative services that may otherwise be beyond their ability. They may...
Monday, August 3, 2020
RETAINER RULES: AN EXPLANATORY TALE
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Confused by retainer rules, I wrote something to help myself keep the categories straight. I hope you find it helpful. RETAINER : A gener...
6 comments:
Sunday, August 2, 2020
Generating an Inn
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In the previous article, I wrote about generating a town roughly analogous to the town found in T1: The Village of Hommlet. This is a guide...
Saturday, July 25, 2020
Generating a Keyed Village
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Having spent the last few weeks poring over T1: The Village of Hommlet, here is a method to generate generic households in a village. These ...
7 comments:
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