Tuesday, May 5, 2020

Fuliginous Souls: Dark Souls OSR hack notes

Something to keep me busy. Nothing is playtested.

https://docs.google.com/document/d/1R_rgnf9bOkcbhTRQ_o1cJxQsbmyE_0aFGpiH5nzDg9A/edit?usp=sharing

Check the link for updates. Content:

Classes:
Knight - All armor and shields. Highest HD. Bonus to saving throws vs. poison.
Bandit - Light armor, no shields. Deal max damage on criticals. Bonus to all saving throws.
Sorcerer - No armor or shields. Cast offensive spells (sorcery). Bonus to saving throws vs. magic.
Priest - Medium armor and shields. Cast defensive spells (miracles). Bonus to saving throws vs. curse.
[Deprived - No abilities. No armor, no shield, any weapon. Half xp requirements?]

THAC0 = 20 - your HD - STR if knight or bandit AND wielding heavy/med weapon OR DEX if knight or bandit AND wielding ranged or med/light weapon - enchantments on weapon

ITEMS:
Pyromancer’s glove: cast offensive and defensive spells at cost of Souls (XP)
Estus Flask: Once per day, heal 1d6+1 HP. Upgrade with estus shards (add to health gained) or firekeeper souls (add to times per day). Quaffing takes 1rnd.
Titanite: Exchange titanite + souls at a Giantsmith to upgrade weapons or armor.

Stats (3d6, arrange to taste or 4d6 drop lowest swap two?):
STR: Affects carrying capacity, melee to-hit and melee damage with heavy weapons IF knight or bandit.
DEX: Affects AC and ranged to-hit and melee damage with light weapons IF knight or bandit.
VTL: Vitality. Affects HP. On a -1/+1 scale rather than -3/+3.
INT: Affects attunement slots (if higher than FTH) and sorcery
FTH: Faith. Affects attunement slots (if higher than INT) and miracles
HTY: Humanity. All saves are d20 at or over humanity. Save vs. going Hollow is 3d6 roll under. NO CLASS provides a bonus to saves vs. going Hollow (cf.) Also affects reaction rolls.

Hitpoints:
Each level you gain, roll your level in HD (D6). If total is higher than previous HP, that is your new HP total. If it is not, gain 1 HP instead. KNIGHT, roll Xd6+X every level. CLERIC AND BANDIT, roll Xd6 2 out of every 3 levels. SORCERER, roll Xd6 every two levels.

GOING HOLLOW:
When you reach 0 HP, you die. To prevent going hollow, roll 3D6. If you roll UNDER your current HTY score, your soul returns to the nearest bonfire. You may return to unlife. However, your HTY is now the total you rolled. You are also CURSED. If you roll AT or OVER your HTY score, you have gone Hollow. Your corpse immediately raises as Hollow and attacks the nearest non-hollow mindlessly on a 2-in-6. Otherwise, docile Hollow.

BONFIRES:
Rest at a bonfire for 24hrs. to refill health and restore spells. Estus flasks refill. All treasure incl. currency may be fed to the fire and returned as Souls. OR sell in town and get ½ value back as currency. DOES NOT CURE CURSE. May travel FROM certain bonfires TO any other bonfire previously attuned to?

SOULS:
XP. You may not spend so much that you level down. However, you do not have to level up upon reaching a breakpoint. You may only level up once per rest at bonfire. Knights need 2k souls to level, doubled as B/X. Sorcerers need 2.5k, Priests 1.5k, Bandits merely 1.2k.

CURRENCY:
1 copper = 1 aes = .1 xp
1 silver = 1 orichalk / 10 aes = 1 xp
1 electrum = 1 bit / 5 orichalks = 5 xp
1 gold = 1 asimi / 10 orichalks = 10 xp
1 platinum = 1 chrisos / 5 asimi = 50 xp

Begin with 3d6 x 100 orichalks. Keep costs for mundane equipment in asimi. If adapting from module, DND platinum = bits, gold = orichalks, silver = aes, copper/10 = aes, electrum/10 = bits (“silver standard”)

ENCUMBRANCE:
STONES of encumbrance. 1/3ST = 50cn.
“Flip-roll” = 3st or less
“Fast-roll” = 3.3st - 6st
“Medium-roll” = 6.3-9 st
“Fat-roll” = 9.3 - 12st

Players may ROLL away from an attack by rolling OVER their encumbrance (rounded UP) with a d12. Negates damage. Multiple attacks must be rolled for multiple times. If they fail, attack succeeds (no need to roll to-hit).

HUMANITY:
Rare treasure (magic item table). Consume one to add +1d4 to humanity (max 18), fully heal, and break CURSE. Immediately gain souls equal to your HD squared x 1,000.

CURSE:
Your max HP is HALVED. Does NOT stack.

Upon reaching max humanity, you may retire as a firekeeper.
HD 1-3: Small bonfire.
HD 4-6: Medium bonfire. +1 estus flask while resting at it. May travel to any bonfire from here.
HD 7-9: Enormous bonfire. +2 estus flask while resting, may travel to any bonfire from here, and from any bonfire to here. Towns typically spring up around these.
If firekeeper is killed, fire goes out. Firekeeper drops firekeeper soul. (Small, medium, or enormous as per bonfire size: +1 or +2 estus if M or E.)

Weapons:
BLADES are most common and do max dmg on 20 (stab).
AXES deal “leftover” damage to adjacent targets after killing one.
MACES +2 to-hit vs. plate or otherwise heavily armored opponents.
POLEARMS may attack from second rank.

BANDITS deal max damage on 20 (1-3), 18-20 (4-6), 16-20 (7-9)

KNIGHTS may roll HD, any 5 or 6 scores one “hit” vs. swarms (4 dmg or kill 1 1HD creature. 2 hits 8 dmg or kill 1 2HD creature, etc.) “Cleave.”

ATT slots = FTH or INT bonus + ½ levels in Priest (round down, 0 at level 1) or levels in Sorcerer

ENCHANTMENTS:
Crystal: add INT bonus to to-hit and damage. Shatters on a 1.
Holy: add FTH bonus to to-hit and damage.
Normal: add +X to to-hit and damage.
Lightning: add +X to to-hit
Fire: add +X to damage
Chaos: add HTY bonus (or 1d6?) to to-hit and damage.

S1: The Undead Parish
S2: Darkroot Forest + The Tower of Havel
S3: Blighttown (hexcrawl)
S4: Anor Londo (CISO-inspired?)
    S5: Tomb of Giants
    S6: New Londo Ruins
    S7: Lost Izalith
    S8: Kiln of the First Flame

ORNSTEIN 4HD+4, AC 2, 1 attack (d8) as 6HD due to Lightning enchantment, Mv 120/40, Save as F4, ML 10 / takes 2x dam from Fire, ½ dam from lightning
SMOUGH 8HD+8, AC 5, 1 attack (d12+3 due to Fire enchantment), MV 90/30, Save as F8, ML 10 / takes 2x dam from Lightning, 1/2 dam from fire

2 comments:

  1. FUCK yeah. A fan of Gene Wolfe and Dark Souls. I knew I liked this blog for a reason!!

    ReplyDelete
    Replies
    1. Thanks! Replaying DS1 after having just read BotNS made me keenly aware of the influence.

      Delete

A Treatise on Traps

 This post is available in video form on my YouTube channel (opens in a new window).       Click to enlarge     Here is a simple 3d6 table t...